For more info look at section 9. However it suffers from being very poorly utilised on defense by the AI, and has great difficulty dealing with Malevolence fleets. Abemnuso. Have a gander, but feel free to take our soldiers for a test drive if you like. Finalizer gives First Order ships a whopping +50% max health, which is a lot, especially considering that most ships have more health than protection. With only G12 I’ve found the ship to be lacking compared to the other reinforcements listed above, as it doesn’t do a whole lot to complement TIE Silencer. Unlock his full potential as a true Heir to the Dark Side! Especially with that sweet bonus damage boost from maxing Xanadu’s unique, which can be quite surprising against tanky ships like Hyena Bomber. Fourth Turn: Next you’ll have to weather turns from Negotiator and Anakin’s Eta-2 if you didn’t manage to stun him. It gains turn meter and reduces its cooldowns whenever an allied First Order ship is damaged. This fight requires very specific turn control: First Turn: Your first turn should always be Finalizer, which might be tricky if your General Hux or Finalizer itself is low stars and your TIE Silencer is maxed. Thanks to Finalizer activating all reinforcement abilities, the Command Shuttle often allows allies to take a turn before fresh enemy reinforcements, which can be incredibly handy when dealing with ships like Ahsoka’s Jedi Starfighter, Hound’s Tooth or Plo Koon’s Jedi Starfighter. If the enemy reinforced with Clone Sarge you’ll want to try and place Buff Immunity (with Ebon Hawk) or just burst his protection down (with Cassian’s Assist Call), so that you can get around his auto-taunt and be able to target Anakin’s Eta-2. It will fetch your mods and characters, and find the best set to equip for each character in a list you provide. Below I’ll detail a priority list for getting your Finalizer fleet up and ready to go. If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Having at least one option for each is essential. To achieve this you may need to use First Order SF TIE Fighter’s AoE, basic ability, or call Kylo Ren’s Command Shuttle to assist. In a Finalizer fleet it serves primarily as a turn meter generator for Silencer, and to control enemy tanks. GALACTIC LEGEND KYLO REN MOD BUNDLE C This limited time bundle contains two special mods that were specifically designed to have excellent utility with Galactic Legend Supreme Leader Kylo Ren. With Rex and (Z)Maul leads being so popular, wouldn't adding a bunch of crit chance cause him to give a ton of turn meter away? This ability sees the least use in a Finalizer fleet, as the other two special abilities usually have greater usefulness in every situation, The last special ability, Advanced Jamming Array, removes all buffs from target enemy, has a 70% chance to remove 30% turn meter and inflict healing immunity for 2 turns (can’t be evaded), and most importantly: inflicts ability block for 2 turns, which cannot be resisted or evaded. Archived. However, having extra damage, extra survivability and maxed abilities, will only help you. Memorise the important abilities of the fleet, specifically what Hunted does, how Silencer can stun, and which of Command Shuttle’s abilities are most useful to you. Preventing bonus turn meter gain is especially powerful against Hound’s Tooth (who gains 25% turn meter whenever an ally takes damage, if Hound’s Tooth isn’t taunting), Anakin’s Eta-2 Starfighter (who gains 100% bonus turn meter whenever an ally falls below full health or is defeated) and Han’s Millennium Falcon (who relies heavily on being called to assist, and is the primary damage dealer for Rebel fleets). Reinforcements gain Advantage for 2 turns, and First Order reinforcements gain 25% Critical Damage till the end of Battle. The matchup against Rebels is very favourable for Finalizer on offense. I just crash? Thanks for quick reply, https://swgoh.gg/u/indominable j/collection/kylo-ren/. Honorable Mentions (Gauntlet Starfighter, Jedi Consular’s Starfighter, TIE Bomber, Geonosian Spy’s Starfighter, Sun Fac’s Geonosian Starfighter and Scimitar), The precision tactics of Finalizer fleets, Recommended Ship Strength and Upgrade Priority. Posted by. Considering the huge speed boost Finalizer gets from First Order allies, which makes it the fastest ship in the game, as well as the impressive natural speed of Silencer and both First Order TIE Fighters, 15% bonus turn meter at the start of battle is unnecessary, as you’ll outspeed every opponent that you need to outspeed without the boost. Use Kylo’s Shuttle to ability block Hound’s Tooth (this ability block can’t be resisted) in order to prevent it from putting Breach on an ally and making your life much harder. This ability is more useful the higher gear/relic your General Hux is, and with a maxed ship and one or more hunted enemies, can be handy for taking out nearly dead ships hiding behind stealth or a taunt. The turn order for the opening salvo in a Finalizer battle (especially against Negotiator) is where you’ll need to think most carefully about what ability to use (see the section above: 3. vs Negotiator for a breakdown of the correct turn order and ability usage), after that it’s somewhat more clear. Beware that stars account for a great deal of the speed of Finalizer, so at 6 stars you may need a relic Hux to achieve this result, and you may need to remove mods from Kylo Ren (Unmasked). Of these effects, the most noteworthy are the stun/advantage on basic, which adds a fun layer of strategy to the ship’s use. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns. First Order Executioner Stormtrooper. The Last Jedi Trailer - Speculations for SWGOH? This is especially handy when combined with Hound’s Tooth, who perpetually taunts while an enemy is breached, and who gains retribution when Xanadu Blood reinforces, which makes Hound’s Tooth incredibly difficult to deal with for certain fleets. Maxro. Small bonuses, but when you consider how many times in a battle you’re calling Silencer to assist, the bonus potency is more important than you’d think. For those who went after Supreme Leader Kylo Ren, the necessary speed can also be achieved with an R5 zHux with 6E mods and a 5 star Finalizer. First Order TIE loses half its reinforcement ability straight away (the target lock) because Finalizer’s unique ability to trigger frontline ships’ reinforcement abilities doesn’t trigger debuff applications. If you’ve a moment, would you be willing to support the missus and I as we work through this ordeal? Probably the most debatable choice between the four ships as to who goes on the frontline is SF TIE and TIE Fighter. Basic ability that inflicts target lock on a critical hit, and has +25% critical chance, Special ability that damages the target enemy, inflicts ability block for 1 turn and calls a target ally to assist (dealing 50% less damage). Besides those four primary bonuses that Finalizer provides, which are the core of the fleet’s identity, Finalizer also provides the following: A targeted assist call for First Order allies with its basic attack (dealing 30% less damage), also giving the targeted ally Critical Damage Up for 2 turns. Super lame execution, guys. Mods/Strat GUIDE | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. And a GoFundMe. It greatly empowers the First Order fleet, turning what was previously a somewhat ragtag group of unconnected First Order ships into a synergistic and dangerous control fleet that works very well on offense. u/Mr_Dodo_ 1 year ago. Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. Enjoy from over 30 Lakh Hindi, Eng October 04, 2019. enayatullak_k_2944. We additionally provide top-rated Swgoh Best Kylo Ren Mods detailed buying guide with actually correct, unbiased, and actual facts. Great Mod! Kylo’s command shuttle is less immediately powerful, but it does make battles against Negotiator fleets a bit easier by removing the immediate impact of reinforcements. The constant advantage gain will mean Silencer scores frequent critical hits, thus restoring health thanks to Finalizer’s crew ability. DomProductions. Should a new fleet come along that needs Finalizer fleets to be even faster than they already are, it’s possible that First Order TIE will become more relevant for the frontline of a Finalizer fleet, but as it stands, SF TIE is more versatile, useful and has a bigger health pool, making it the stronger candidate. This ship and the correct usage of it are possibly the defining factor for someone who truly understands the First Order fleet faction and someone who has passing familiarity. After this, your next goal is to damage Anakin’s Eta-2 to trigger Unending Loyalty and then weather the storm until you can call your first reinforcement. First Order Trooper should also be on your passive farming list as he is needed for Kylo Ren’s Shuttle, which is a decent ship. It’s important to watch out for enemies with crit immunity for this reason, as they will prevent Silencer from healing. ... Kylo Ren (Maskless) TIE Silencer (Kylo Ren pilot) General Hux. Baze Malbus. We liked it. No need to be fancy, just an overview. Any extra health, protection or tenacity is always welcome on this monster. SF TIE’s AoE special ability is much less useful, only doing work when key enemy ships are hiding behind taunt and very nearly dead, which is rare, and triggering Silencer’s offense gain and Command Shuttle’s cooldown reduction by inflicting damage over time effects on all allies. How these abilities come into play is fairly straightforward for the most part. (5) Ebon Hawk/Cassian’s U-Wing 5 stars, G8. First, the utility of each ship. If you’re not sure how to import custom soldiers or how to make and share your own, check out our guide for detailed instructions. Keep a close eye on the amount of turn meter that your target has so you’ll know whether Silencer is going to stun or gain advantage. 502 posts Member. So the turn meter boost falls somewhat flat, while SF TIE’s potency boost and tenacity reduction have a more noticeable effect, making you far more likely to land Silencer’s stun and SF TIE’s ability block and damage over time effects. Read More It also inflicts defense down on all opponents, which is helpful for burning through ships like BTL-B Y-Wing, and removes 25% offense from breached enemies. First Order TIE Fighter: Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Quite handy since this can take effect at the start of battle, and give your fleet a solid initial damage boost. Supreme Leader Kylo Ren and Rey from Star Wars: The Rise of Skywalker are headed to Star Wars: Galaxy of Heroes to duel on your mobile holotables. The Finalizer is the massive and powerful flagship of the First Order fleet, helmed by none other than General Hux. The Finalizer fleet currently serves as a risky countermeta fleet, able to defeat the dominant meta fleet (Negotiator) often enough to be able to climb in arena. Not sure if XCOM 2 is for you? The ability to cleanse an ally can be helpful as well, to clear daze off Silencer and allow it to assist and gain turn meter again. A nice little boost to help Finalizer keep up after the initial first turn speed boost disappears. It is working for me! This can allow you to get through Clone Sergeant’s ARC-170, which can block you from getting at Anakin’s Eta-2 depending on turn order and which reinforcements are called first. These effects can’t be resisted by Resistance or Hunted enemies. Even with very little synergy with the Finalizer fleet, the ability to cleanse daze and heal Silencer can be incredibly clutch if you’re having a rough battle. Surprise Raid and Advanced Jamming Array see the most usage to keep Silencer taking turns and dishing out damage, and to control enemy tanks to keep them out of Silencer’s way where possible. I focused on speed, tenacity, and crit chance on that order. Now it provides extra utility to First Order allies on the frontline of the Finalizer fleet, edging out its regular counterpart. As such First Order TIE serves primarily as a reinforcement. Not to mention that calling Silencer to assist is a potential stun, while First Order TIE can only deal single damage and potentially inflict target lock. It isn’t important if Umbaran or Ahsoka takes a turn next, it only matters that First Order SF TIE Fighter takes a turn before Negotiator and Anakin’s Eta-2. 40 % potency, doubled for First Order reinforcements gain advantage ( 2 turns with what ’ Tooth. Into First Order TIE goes on the internet, these characters are worth sharing Ren, name! 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